ePortfolio Post 7 (Playtest 1 Unit 3)
Images:
Games Playtested:
- Harem King
- Group 7's Game
- Group 6's Game
- 2 players
- Collectors, achievers, competitors, social
- Player vs. Player
- Gain the most points
Players can only draw three items per turn
Player one draws three cards from any location of their choosing
Player two draws three cards from any location of their choosing
All characters are available for both players until one player meets the character’s requirements to add them to their harem *except Duck-kun*
Duck-kun only requires Bread and Everything Bagel
Bread allows players to claim and steal Duck-kun
The opponent can steal Duck-kun before the start of the next day
Everything Bagel permanently allows a player to claim Duck-kun
Stealing with bread is no longer allowed after Everything Bagel is gifted to Duck-kun
Each character is worth 1 point
Duck-kun is worth 3 points
Good Endings are worth an additional point
Good Endings are achieved through getting 5 of 5 required gifts
Duck-kun does not provide a Good Ending point
The game ends if:
30 in-game days pass
There are no characters available
- Determine who goes first (rock-paper-scissors)
- Spin spinner and grab item landed on
- If wanted, trade and exchange cards with the other opponent
- Apply cards to a character to redeem character and points
- The player boards
- Items
- Character cards
- Good Endings
- Trading
- Other player trying to obtain cards before the player
- Only one of each card is available and the other player may possess it
- Players may hold cards for trading leverage
- One player wins, one player loses
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