Postmortem Unit 2

Part 1




New combo meal is a success


Collect $200

New combo meal is a flop


Lose $200 or fire a cook

Dirty restaurant leads to customers going elsewhere


Give other player $200 or fire your janitor

Other restaurant has hair in their food


Other player loses $200

Everyone wants a burger today


Collect $400

Restaurant receives a B rating 


Lose $400 and dismiss an employee

Other restaurant’s commercial is playing at your restaurant


Give other player $400

Fight breaks out at other restaurant’s parking lot. 


Other player loses $400

Food critic praises your cheeseburger


Collect $600

Your ice cream machine is broken


Lose $600

Your employees are being rude to customers


Fire two employees (If three or less employees are employed, ignore card)

Other restaurant runs out of chicken. Outrage occurs


Other player loses $600

Stock of restaurant soars up


Gain x2 money from employees for your next turn

Corporate is downsizing your restaurant


Lose ½ of your money or fire 1 employee

Employees are calling in sick and you’re understaffed


Lose ½ of money earned from employees on your next turn

Other restaurant has a fake meat scandal


Other player loses ½ of their money

Lil Jimmy loves new play area at restaurant


Gain $200

Famous rapper collabs with restaurant


Gain $800

Everyone got kids meal with correct gender toy


Gain $400

Plant based burger brings in Vegans


Gain $600

Surprise health inspection!!!


If janitor isn’t employed, receive no income from employees next turn

Surprise health inspection!!!


If janitor isn’t employed, receive no income from employees next turn


Surprise health inspection!!!


If janitor isn’t employed, receive no income from employees next turn


Surprise health inspection!!!


If janitor isn’t employed, receive no income from employees next turn





Lvl 1 Cashier

Hire:$200

Gain: $100


Lvl 2 Cashier

Hire:$400

Gain: $300

Lvl 3 Cashier

Hire:$800

Gain: $500

Lvl 4 Senior Cashier/

Cook

Hire:$2000

Gain:1200 

Lvl 1 Cashier

Hire:$200

Gain: $100

Lvl 2 Cashier

Hire:$400

Gain: $300

Lvl 3 Cashier

Hire:$800

Gain: $500

Lvl 4 Senior Cashier

Hire:$2000

Gain:1200

Lvl 1 Cook

Hire:$300

Gain: $200

Lvl 2 Cook

Hire:$600

Gain: $400

Lvl 3 Cook

Hire:$1200

Gain:$800

Lvl 4 Master Chef

Hire:$2400

Gain:1500

Lvl 1 Cook

Hire:$300

Gain: $200

Lvl 2 Cook

Hire:$600

Gain: $400

Lvl 3 Cook

Hire:$1200

Gain:$800


Lvl 1 Cook

Hire:$300

Gain: $200

Lvl 2 Cook

Hire:$600

Gain: $400

Lvl 3 Cook

Hire:$1200

Gain:$800


Lvl 1 Janitor

Hire:$300

Gain: $200

Lvl 2 Janitor

Hire:$600

Gain: $400

Lvl 3 Janitor

Hire:$1200

Gain:$800








Part 2
Group #11

Game Summary:  Fast Food Simulator is a simulation type board game where two players manage rival fast-food restaurants, and each player must find the most efficient way to make more money than the other. However, in the fast-food business, troubles are always stirring up, and both players will have to adapt quickly to events outside their control as a restaurant manager.

Target Audience: The player type that our game is targeted towards is competitors since the only way to win the game is to reach the goal amount of money before the other player. The interaction pattern of the game is player vs. player where there is a total of 2 players playing. Our target audience is college students and the game will appeal to the demographic because we added components of the game that call on college student's managing and financial skills. We also added humor to some of the event cards that would appeal to the average college student.

Problems Encountered: Some problems we encountered during the iterative design process was that we had to keep on changing the values on our components. For example, some event cards were unbalanced and would either give players an unfair advantage or disadvantage. It took multiple playtests to find a good balance for our cards. We felt that the event cards were taking over the game and were overshadowing other features of the game.

Task Completion: We were able to complete all the formal elements of the game and got a little into the dramatic elements but didn't get as far as we were hoping. My partner made an improved player board that the players will find more visually pleasing compared to our first edition. What we wanted to do was give each employee a character since we felt it would give the game more personality that would appeal to the player. Luckily, it wasn't a required part of our game; instead a want.

Solutions: At times, we couldn't meet at the same time to work on the rule sheet, so we would find another day at an earlier time to make up for the lost time. This was effective for us since we would have productive meetings and would brainstorm ideas with each other. With multiple playtesters, my partner and I were finally able to find a good balance with our game's card values. It was rough at first, as playtesters were struggling with the game, but they made us realize the changes we needed to make. We were able to make the changes based on the feedback we received. The management went well as we did our parts and came to agreements with would work best for our game to appeal to the players.

Change Going Foward: What I would change about my development process going forward is doing more brainstorming. I think we would've reached more original ideas if we did more brainstorming.




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